Monday 9 March 2020

Rangers of Shadow Deep - Burning Light - Part VI

For the sixth part of the "Burning Light" campaign mission for Rangers of Shadow Deep... we have moved back across the courtyard of the Convent to search a ruined chapel...

(There are some spoilers here - so if you are planning to play through this mission yourself, maybe don't read this until after you've had your own game experience...)
   
Our current lineup of Heroes:

Alfie's Team:
Arthur - Ranger (level 7)
Malvolio - Conjuror
Fern - Guardswoman
Hattie - Recruit
Brutus - Hound (rescued in the first scenario)

My Team:
Jennifer - Ranger (level 7)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)
Geoffrey - Warhound
St.Doneera - Ghostly Warrior Priestess (who joined us in the third scenario)


The Ruined Chapel

Ghouls!
As our Rangers and companions entered the ruined Chapel, they had a scan of their new surroundings... There was a big pile of rubble in the center of the room, the remnants of an upper floor were still in one corner, in the opposite corner was a small room with a shut door... and on the far wall was a grimy stained glass window... immediately it became clear that our heroes were not alone... Ghouls were lurking in the broken remains of the former holy building...

A Ghoul Rotter approaches...
As our intrepid teams moved into the room, they managed to take out a couple of ghouls with some fancy archery, a diseased Ghoul Rotter lunged out of the darkness at Malvolio - he turned and blasted it to bubbling slime with a magic bolt!

Ghouls attack!
Our Rangers split up and started to move up opposite sides of the room, taking their companions with them ... as Seb, Geoffrey and St.Doneera moved to intercept a pair of particularly nasty looking ghouls, Jennifer my Ranger noticed a constellation of bright stars shining down through the broken roof of the chapel... she thought that the shape of the constellation was very interesting... maybe a clue? The ghouls attacked, and knocked Geoffrey out straight away...

Geoffrey the dog is knocked out!


St,Doneera smashes up a Ghoul with her holy sword!
St.Doneera came to the rescue with help from Seb and took out both of the ghouls.. meanwhile Alfie's team were heading for the small room in the opposite corner... just as they were nearing the door we all heard a loud cracking sound as three large stones fell from the crumbling ruins above... unfortunately Fern was hit by one of the bits of falling masonry, and she was reduced to half of her health!

Oh great... three ghoul rotters are lurking in this room!
Alfie's team opened the door to the small room, it wasn't locked, but inside were three ghoul rotters... Alfie arranged his heroes tactically into a position so that they could take on the ghouls as a group...they managed to take them all out without taking any hits, and therefore avoiding any disease from the infected creatures... In the corner of the room was a chest. Arthur inspected it and passing a Traps roll, managed to open the chest to reveal a treasure....

St.Doneera finds a treasure..
Whilst Jennifer searched the mound of rubbish in the center of the room, St.Doneera climbed up to the ledge in the corner... they both found interesting things... a treasure for StDoneera, and a book for Jennifer - which will be worth some experience points if she still has it at the end of this mission...

A cloud of stinging insects descended on our heroes - they all had to make a health roll or become diseased. Brutus, Jennifer and Seb all failed their rolls... this means they will be at minus 3 health in the next part of the mission, and they will be -1 on all dice rolls too...

These Ghouls keep throwing stuff at us!
Two Ghoul Slingers had moved in front of the stained glass window at the far wall, and were waiting for our heroes to get into range so they could start throwing bones and stuff at them... Archibald and Jennifer managed to hit them with some arrows, but didn't do much damage... A Ghoul Snake slithered out of the rubbish pile directly behind Jennifer... she turned and used her special "Steady Aim" ability which she can use once per game, she almost finished it off with one shot...but not quite... Malvolio, Seb and Arthur moved to take it on as a group, and it was soon one dead Ghoul snake!

Brutus was knocked out by one of the slingers - both our dogs were now out of action! Malvolio used his 2nd and last Magic bolt to blast one of the slingers, and Hattie and Fern finished off the other one. Jennifer had a good look at the stained glass window - the last point of interest to investigate in the chapel... she rolled very high and what she saw in the window was very enlightening... with the other clues we have managed to find, we now have a pretty good idea where we might find the Decanter of St.Emelia...


Jennifer the ranger takes a good look at the final clue...
St.Doneera descended from the ledge and started to move towards the corner where our heroes had entered the building... behind her two more Ghouls appeared out of the gloomy corner under the ledge and caught up with her... We were planning to get all our other remaining characters off the board in the far corner... but with St.Doneera under attack, Jennifer, Seb and Archibald turned and started to move back towards her to help..

Arthur, Hattie and Fern exited the room... two Gnolls jumped out from behind a bit of broken wall and started running at Malvolio... Luckily he was quite near the hole in the corner, and he ran out before they could get to him.

Some Gnolls are after Malvolio....
St.Doneera killed both Ghouls by herself before anyone could get near her to help... another Ghoul appeared on the ledge... but it was too far away from everyone to do any damage as they all made for the exit...
In the final turn everyone heads for the exit...
We got a couple of really good clues in this scenario, and we managed to get two treasures  - Arthur found a "Spell Shield Pendant" which he can discard to negate the effects of a spell that is cast against him... and St.Doneera found some gold and jewels which are worth some XP. Brutus and Geoffrey both recovered from being knocked out, but Brutus, Jennifer and Seb will all be suffering from disease in the next scenario...

We think we know where the Decanter is hidden, but we have decided we will carry on our investigation to see if we can find anything else that will help us in our mission by moving on to search the Library next...


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I created all the floorplans for this campaign using the fantastic free resources available from

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