Sunday, 17 May 2020

Rangers of Shadow Deep - Temple of Madness - Part II

TEMPLE OF MADNESS is a four part mission for level 5 - 15 Rangers for the RANGERS OF SHADOW DEEP co-operative tabletop skirmish game.

After our disaster with the "Laughing Columns" in the first part of the Temple of Madness mission, our battered party of heroes had descended down a hole in the floor, and after scrambling down a dark tunnel, they finally emerged into a well lit chamber... there were four raised discs in the floor...a big metal door in the right hand wall, and a point of interest on each of the other two walls. The door looked like it might be locked, but there were some arcane words written on it... The room was not empty. There were five temple guardians in the room...and from the sounds that our heroes could hear - it wouldn't be long until more evil minions of the Shadow Mage would be on their way to try and stop them....

Our current lineup of Heroes:

Alfie's Team:
Arthur - Ranger (level 10)
Malvolio - Conjuror
Fern - Guardswoman
Odis - Rogue (New recruit for this mission)

My Team:
Jennifer - Ranger (level 10)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)

 
 
Unsure how we were going to get out of the room - we decided we would go and read what the writing on the door said... Jennifer and Archibald both shot at a temple guardian that was approaching from the right hand corner and then started moving towards the door.. Arthur, Malvolio and Odis all moved towards the door as well. The temple guardians started to move towards us... Malvolio and Seb started across the room towards the left to see if there were any clues that might help... Two skeletons appeared out of the shadows in the top right hand corner of the chamber....



At the end of every round more baddies would turn up. We had to roll on a table to see what they were (combinations of groups of skeletons, armored skeletons and temple guardians), and then roll to determine which random corner of the room they would emerge from...

Arthur and Fern take on some temple guardians whilst Odis reads the runes on the door...

The writing on the door that Odis read, told us that the door was sealed with an incantation lock. We would have to light the four braziers on the magic discs, then speak the three command words in the correct order (a 3 digit number - we would read a passage from the back of the mission book and see if we got it right...) Whilst we were trying to do this, more and more evil creatures would be turning up to try and stop us....


Seb and Malvolio take on two temple guardians... 
 

Seb and Malvolio were stopped in their attempt to find any clues. Seb was on low health after his experience in the first scenario...They were both knocked out.


Whilst Arthur, Odis and Fern struggled with a combination of temple guardians and skeletons, Jennifer and Archibald started moving towards the other clue as even more undead warriors came at them out of the corners...




Archibald was having trouble working out what the clue meant. He was just about to be overwhelmed by a bunch of boney bandits, when Jennifer got near enough to help by casting her special "Burning Light spell" - disintegrating all but one of that particular group of skeletal ne'r-do-wells! Archibald smashed up the last one and then finally figured out what the clue was telling us...



Alfie's remaining guys started across the chamber towards the other clue... Fern was mobbed by two more gangs of skeletons - she got a bit bashed up, but managed to take them all out!! - Arthur finally got to the last clue whilst everyone else was fighting off various baddies... 
 

Now we knew what to do, and we had to make it back to the door, lighting the braziers as we went... 



Fern was finally knocked out by a single temple guardian who got to her just as she had lit one of the braziers... the remaining three party members - Jennifer, Arthur and Archibald, lit the last three braziers as more of the evil wizards hench-dudes approached from the corners... the two clues that we had found meant that we had a good idea in what order the command words should be spoken. Archibald spoke the words. They were not correct - flashes of blue energy skipped around the room - Jennifer and Archibald were both slightly damaged... Luckily the bad guys were not near enough to get to our guys in the next turn... Archibald tried again - this time it worked! - There was a grinding of rusty metal gears - and the doors slid open...

...
I really didn't think we were going to get though this scenario without being completely overwhelmed. I think this is the hardest one we have done yet. The death toll was crazy - between us we killed 5 temple guardians, 4 Skeleton knights and 18 Skeletons!! We accumulated enough experience to go up to level 11.

 We rolled for injuries. Nobody died this time - but Odis now has a permanent injury of a smashed leg, so he has -1 movement from now on... Seb, Malvolio, Fern and Odis will all be starting on only 8 health for the next part of the mission... "The pit of ghouls"
...


I created all the floorplans for this campaign using the fantastic free resources available from






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