Saturday 18 January 2020

Frostgrave - "The House of Longreach"


"The House of Longreach" is the sixth scenario in the Thaw of the Lich Lord campaign for Frostgrave. 
The set up for this one is that there are six magical portal archways on the board, and every time an archway is moved through you have to roll a D20 to see what happens - if you roll high enough you will travel to a special extra treasure room where a pair of Frost Wights guard some special treasures! But other results might be that you randomly pop out of one of the other five portals, or that you take damage...  There are 3 treasure tokens on the main board, and two in the special room. At the end of the third turn 4 Death cultists will turn up with a Zombie Troll sent by the Lich Lord to stop our Warbands from messing with his stuff! Special XP points are awarded for Killing Death cultists and the Troll, for a Wizard using a portal, and for a Wizard making it to the treasure room.
We decided not to use Ulterior Motive cards in this game as there was so much else going on.


The table set up... we mixed in some new scenery from TTCombat that had lots of archways in it.

We numbered the portal archways 1-6 for random travel results.

My Apprentice and two of my soldiers head towards one of the magical portals.

One of my Treasure Hunters runs to secure a treasure, whilst my Wizard, Rangifer and Infantryman head towards a portal.

Lizzy's Wizard and team make for the center of the board... and pick up some treasure.

My Wizard successfully summons a Minor Demon.
   The first few rounds saw both our teams trying to get guys through the portals.... mostly without success.. We picked up a treasure token each, and my wizard summoned a Minor Demon which he sent to pick up the center treasure. Lizzy's Construct intercepted him and a fight ensued...
   The portals really messed things up for our teams - separating out our guys, and quite a few figures getting injured trying to use them.
   Unfortunately for my Treasure Hunter, the Zombie Troll and Death cultists turned up just near him as he was about to get off the board... he managed to take out two of the Death cultists... but the Zombie Troll was too much for him..
   Lizzy's construct tore apart my Minor Demon and one of her other soldiers picked up the treasure and made off with it.

The first of my guys has made it through a portal to the special treasure room.

My Minor Demon has picked up the central treasure token... but Lizzy's construct really wants it!


My Apprentice and her Demon Imp are attacked by a giant Ice Spider.

My two Crossbowmen take shots at one of Lizzy's soldiers who has just appeared out of a portal. And miss as usual.

Lizzy's Wizard comes out of a portal and ends up face to face with my Wizard!
   We didn't do too badly for wandering monsters this game - we just got one giant Ice Spider, but my apprentice made short work of that.
   Over at the special treasure room I had two soldiers who made it through the portal... they waited at the entrance. Two of Lizzy's guys also made it through, and they ran straight in to take on the Frost Wights. They killed one, and whilst they were engaged with the other one, my two guys ran around to get to one of the treasures. Lizzy's dudes finished off the other Wight and got to the other treasure.
   Then my Wizard made it to the treasure room, Lizzy's guys were weakened from the Wight fight, and that was unfortunate for them. Soon there were only my guys still standing in the room, and both treasures were in their hands.

Two of my soldiers wait for an opportune moment to run into the treasure room... whilst two of Lizzy's team take on the Frost Wights.

Lizzy's guys have got the special treasure... but my Wizard has also made it to the treasure room...

So close to the edge of the board... but my Treasure Hunter is about to be knocked out by the Zombie Troll.
  Over on the main table, only Lizzy's Wizard was left of her team on the board - her other guys had either made it off or were knocked out. Lizzy's Wizard was pretty weak, so she decided to get him off the board too...
   In the end there were a lot of casualties - I think 6 of Lizzy's team were knocked out, and 5 of mine were. There were no fatalities, but a couple of Lizzy's guys, and one of mine are going to have to sit out the next game or be replaced. Lizzy secured two of the treasures, and I got three including the special treasure, which is a magical gem that can suck up damage... but if it takes over 5 it is destroyed. Pretty cool. We got just over 200 XP each, so we can go up a couple of levels. My Wizard is now level 10.
   I really enjoyed this one, the portals were great fun, and really mixed up the situation, It was hard for our guys to stick in groups to mob up on opponents.
   What will the Lich Lord have for us to contend with in the next game....?


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