Saturday 22 June 2019

Frostgrave - The Ravages of Time...mini co-operative campaign

For the 15th game with our current warbands we decided to play through the "Ravages of Time" - a three part mini cooperative campaign from the Frostgrave Folio expansion book.
After all this time fighting each other over the treasures of the Frozen City, we found ourselves trapped by a Vampiric Chronomaster in a sinister Pyramid... It was time to bury the hatchet and work together to escape!
 
The first part "The Pyramid of Decay" is played on a normal sized 3x3 board representing the bottom level of the pyramid... In the centre of the room was an ornate casket... which was a magical entrance to the next level. As we made our way in the dark to the casket we were pursued by ghouls who were emerging from holes in the floor... as we approached some items that looked like they might be treasure - it turned out that they were ghouls also! - After some minor scuffles with these creepy foes, we all made it through the portal relatively unscathed to emerge in the next level of the pyramid...
 
The Pyramid of Decay


Aargh! - Ghoul attack!

Orc Barbarian covering the rear from approaching ghouls whilst some Dwarves open the magic portal...
 
The second scenario "Chamber of Thralls" was a 2x2 room with a doorway in each corner. Each door was guarded by a vampire. The doorways were potential entrances to the final level, but there was a chance that some of the doorways weren't active - we had to search them and roll to find out!
Due to the evil Chronomatic ageing properties of the pyramid our wizards temporarily gained 20 levels between scenarios...
Our warbands appeared on the board one person at a time from the casket in the centre of the room... Working together our two Wizards moved towards one corner and took on one vampire, whilst our apprentices moved towards another... By the end of the second round both vampires had been turned to dust - we took some hits, but nothing too serious...A trap was sprung at the beginning of the third round sending a Null wave across the board attacking all magic users...Lizzy's guys were ok, but mine both took damage... luckily the first doorway that we searched was an active portal... so it wasn't long before we all made it through...

The Chamber of Thralls

Normally foes, our two Wizards move to take on a powerful vampire guard together...
The final scenario "Battle of the Pyramidion" was played on a small 12"x12" board. On a centre dias stood Lourrent the Vampiric Chronomaster himself, and his huge undead construct minion ready for battle..
We had gained another 20 levels in between scenarios again...but this time only our Wizards and Apprentices appeared in the room for the final fight - and we were automatically loosing health each round due to the accelerated aging that we were experiencing.. Whilst Lourrent stayed on the central dias he had extra protection from attacks.
Lizzy started by doing a push spell and knocking Lourrent off his dias towards my side of the board. My wizard succeeded in blasting him severely with an elemental bolt.. The Chronomaster tried to cast petrify on Lizzy's wizard - but failed. Meanwhile Lizzy's apprentice raised a zombie in front of himself distracting the construct... In round two Lizzy's wizard produced a Demon in a bottle that he had saved for just such an occasion... whilst my dudes were battering away at the Vampiric baddy with more elemental bolts... The Construct smashed the zombie into pulp, but was then set upon by the minor demon... Then Lizzy's wizard struck the killing blow on Lourrent the evil time sorcerer, freeing us all from his pyramid of doom!
 
Battle of the Pyramidion



 
This is the final battle for our current warbands. For now at least. Over 15 battles our wizards have gained around 35 levels, become pretty rich and powerful, and are tooled up with all kinds of magic items, potions and weapons.
 
We are going to start again with new level 0 warbands. A Demonologist for me, and a Necromancer for Lizzy. Over these last 15 games, the spells that between us we used the most were definitely LEAP, ELEMENTAL BOLT and TELEKINESIS. To make things interesting I am not going to take any of those spells with my new wizard. We are going to work through the ten part "Thaw of the Lich Lord" campaign.

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