Saturday 16 March 2019

FROSTGRAVE - "The Stars are Wrong"

Last night we played the first of three Frostgrave scenarios that originally appeared in the mini"Sellsword" document, which introduced the concept of Captains in Frostgrave. This now appears in the "Frostgrave Folio" book from Osprey Games.
 
These scenarios are designed to make magic more difficult to use, and be a bit more fighty - giving a bit of focus on Captains, and letting them have a chance to use some of their special abilities.
 
 
In "The Stars are Wrong", there are magical pillars around the edge of the board that activate in the initiative phase if a 1-4 is rolled - zapping anyone standing near or in between certain pairs of pillars. In addition to this - both players secretly chose a school of magic, and no spells from that school are allowed to be used for the whole game.
In our game I chose Elemental spells, and Lizzy chose Witch spells.


We also used Ulterior motive cards... I had one called "Emerald Eyes" which meant If I could get to a statue on Lizzy's side of the board I could use actions to extract the magical jewelled eyes from it to either cash in for gold coins, or keep to use as magical grenades in a future game... Lizzy had one that was something about opening an ancient sarcophagus - but she chose to ignore hers in the end...


 
There was a bit of limited spell use - mainly using Leap and Telekinesis to move treasure and people holding treasure around the board...


 
After a few skirmishes, and good shooting from both sides, we ended up with a big scrap in the middle of the board, between Lizzy's Wizard, Captain and Barbarian VS my Apprentice, Captain and Barbarian...
Lots of people were wounded, one of Lizzy's treasure hunters was knocked out... I lost my Captain, a Rogue and my Bear...

 
Two wandering Snakemen turned up in the last round, but I ended the game by getting the last treasure off the board before they could get to anyone.


 
It was a fun game, and I enjoyed the extra fightyness of it. We ended up with 3 treasures each, the magic pillars activated 4 times throughout the game, but no-one ended up getting zapped by them. I managed to extract both eyes from the magic statue. All the characters that got knocked out recovered to come back for the next game.



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