Wednesday, 31 July 2019

TRIAL BY FIRE TOURNAMENT

https://weightoffire.com/twd/trial-by-fire/
 
Last Sunday I attended the TRIAL BY FIRE tournament for the Walking Dead All Out War skirmish game. The event was organised by Paul from "Weight of Fire" with scenario/rules help from Daniel Meadows, and took place at Element Games in Stockport.
 
They really put a lot of effort into making this a special event. It was very well organised, the prize support was fantastic, and the whole thing ran very smoothly. Dan Meadows who is one of the most knowledgeable All Out War rules experts was on hand to answer any rules questions / disputes.
 
This is the second themed tournament that the W.O.F. guys have organised for All Out War. The first I attended last December was called "Winter's End" and was snow/winter themed... this one had a fire theme. There were four new interesting scenarios designed specifically for this tournament, and they all had different ways of introducing fire onto the board - which would then be spread around by walkers making everything a lot more dangerous.
 
All the participants got a goody bag containing a special scenario booklet, some scenery from Mantic Games, some special tokens for use with the scenarios, and a free miniature. Very nice stuff!
 
There were 16 participants in the tournament - I think at least a third were from a local group in Burnley who play All Out War regularily... the rest had travelled from all over the UK, some staying in a local Premier Inn across the road from the venue. I had an hour and a quarter drive over the Peak District from Sheffield in torrential rain to get there for the 9am start.
 
Scenario 1


So we played through 4 scenarios. In the first one we had to pick up two tokens and then get our survivors to a car, repair the car, and then drive off the board - of course whilst this is going on we were trying to kill each other and not be killed by burning walkers! - I don't think anyone managed to fully repair their vehicles before the end of the game, we certainly didn't in our game! - But I didn't do too bad over all, getting 6 out of ten points for this first game... off to a good start!
 
 
Scenario 2

Don't get too close to the flare - something will drop on your head!! - Scenario 2
The second scenario involved collecting and throwing flares - then at the end of the turn supplies would be airdropped onto the flares.. squashing anything in the flare dropzone. It was a race to collect 4 airdropped tokens...whilst avoiding the usual dangers -  and somehow I managed to do it! - Giving me a 10-0 win for the second game!!
 
Scenario 3 - (pic from Weight of Fire)
There was a brief stop for lunch, and then we were into game 3. This scenario had wildfire spreading onto the board from both sides. I was up against Richard Stockdale (the overall winner of the tournament) for this one, I knew I didn't have much of a chance as he's such a good player, but I was determined to give it a good go! In this game we were trying to rescue an injured survivor from the opposite side of the board and drag it back to our own side.. It seemed like Richard had built a team specifically for this scenario - he managed to get to his injured survivor really quickly - I targeted his character doing the rescuing multiple times... he took a few minor hits, but not enough to stop him - I managed to position Clementine just in range to throw her grenade at him - this could be the game changer!!.... and she fumbled her dice throw. It was all downhill from there. Richard got his survivor back safely and ended the game. 10 points for him... 0 points for me.
 
The last game of the tournament was against Phil from the Burnley Gamers... this was more of a straight forward kill fest - survivors getting "kill points" for taking out other survivors. This game seemed like it could have gone either way for the first 5 turns, neither of us getting very far whilst struggling against the walkers... then some bad rolls against walkers ended up with two of my team being bitten and finished off... Phil took out another of my team... and then it was all over quickly.. He had more Kill Points than me plus a load more searched tokens.. so that was another 10-0 defeat for me.
 
Despite the last two games ending up with me having no points, they were fun games, and tense at times - very enjoyable! Everyone I played against was very nice. It was competitive, but with a very friendly atmosphere.

My Team - "The Governors Grievance"

(Final Results - pic from Weight of Fire)
   There will be third (and final? - I hope not!!) tournament organised by the W.O.F. dudes at the start of next year. Apparently there will be a hurricane theme, involving extreme weather - water and wind! It will be interesting to see how they design the scenarios to involve those things!! - I'm really looking forward to it!

   So we are entering uncertain times with Mantic's All Out War game. Mantic have been hinting at new models and factions for All Out War for ages, but not much seems to be happening... In the meantime they have released a new game set in the Walking Dead universe called "Call to Arms" which uses the same miniatures but different mechanics and scales things up for playing big battle Walking Dead games on a big tabletop. I've got to say that personally this doesn't appeal to me. I like the All Out War mechanics, and one of the big appeals is that it is played on a small board. I like the tactics of All Out War - using the Walkers movement against your opponent for example. Call To Arms seems to just be a big shoot 'em up on a big board.
 
  I have heard a rumour that the new releases for Call to Arms will be faction packs of groups of miniatures, and that these will be useable for both games, with the cards for both All Out War and Call to Arms games included in the boxes. I really hope this is the case, and Mantic continue to support All Out War, it is a great game!!
   Thanks again to Paul and Dan for organising such a great tournament! Thanks to Element games for hosting and everyone who provided such great prizes, and lastly - thanks to all the other players for making the day such a fun and friendly experience! See you all in the new year!

Tuesday, 30 July 2019

Rangers of ShadowDeep - The Broken Stairs

Rangers of ShadowDeep
Mission 3, Part 1 - "The Broken Stairs"

   So it was finally time to descend into the ShadowDeep itself... Our Rangers and teams started down some steep stairs in rough terrain... it was risky going, everyone had to make a Climb roll if they wanted to make more than one move action - or risk falling down the table... quite a bit of falling and getting mildly injured went on during this scenario... as we steadily climbed down into the gloom, giant flies started to appear out of holes in the rough ground and try and attack us... we managed to take them all out with some fancy bow shooting! Our two rangers split up, making for a Fly hole each and soon they were set on fire stopping any more flies from appearing... 



 
   We took out another giant fly near the end, and made our way to the bottom of the stairs relatively unscathed... This was a fun, but quite an easy scenario,  we didn't get enough experience points to go up to the next level... but what will we find at the bottom of the stairs in part 2 of the mission?....




Saturday, 22 June 2019

Flaming Walkers...



I will be attending the "TRIAL BY FIRE" walking dead all out war tournament event in Stockport at the end of July... I made these burning walkers for that... I painted them a cooked pink colour to distinguish them from my normal grey walkers... and I used teddy bear stuffing to represent smoke/flames...

Poppies


 
 I spotted this striking field of poppies whilst out doing deliveries in Derbyshire near Marsh Lane this week.

Frostgrave - The Ravages of Time...mini co-operative campaign

For the 15th game with our current warbands we decided to play through the "Ravages of Time" - a three part mini cooperative campaign from the Frostgrave Folio expansion book.
After all this time fighting each other over the treasures of the Frozen City, we found ourselves trapped by a Vampiric Chronomaster in a sinister Pyramid... It was time to bury the hatchet and work together to escape!
 
The first part "The Pyramid of Decay" is played on a normal sized 3x3 board representing the bottom level of the pyramid... In the centre of the room was an ornate casket... which was a magical entrance to the next level. As we made our way in the dark to the casket we were pursued by ghouls who were emerging from holes in the floor... as we approached some items that looked like they might be treasure - it turned out that they were ghouls also! - After some minor scuffles with these creepy foes, we all made it through the portal relatively unscathed to emerge in the next level of the pyramid...
 
The Pyramid of Decay


Aargh! - Ghoul attack!

Orc Barbarian covering the rear from approaching ghouls whilst some Dwarves open the magic portal...
 
The second scenario "Chamber of Thralls" was a 2x2 room with a doorway in each corner. Each door was guarded by a vampire. The doorways were potential entrances to the final level, but there was a chance that some of the doorways weren't active - we had to search them and roll to find out!
Due to the evil Chronomatic ageing properties of the pyramid our wizards temporarily gained 20 levels between scenarios...
Our warbands appeared on the board one person at a time from the casket in the centre of the room... Working together our two Wizards moved towards one corner and took on one vampire, whilst our apprentices moved towards another... By the end of the second round both vampires had been turned to dust - we took some hits, but nothing too serious...A trap was sprung at the beginning of the third round sending a Null wave across the board attacking all magic users...Lizzy's guys were ok, but mine both took damage... luckily the first doorway that we searched was an active portal... so it wasn't long before we all made it through...

The Chamber of Thralls

Normally foes, our two Wizards move to take on a powerful vampire guard together...
The final scenario "Battle of the Pyramidion" was played on a small 12"x12" board. On a centre dias stood Lourrent the Vampiric Chronomaster himself, and his huge undead construct minion ready for battle..
We had gained another 20 levels in between scenarios again...but this time only our Wizards and Apprentices appeared in the room for the final fight - and we were automatically loosing health each round due to the accelerated aging that we were experiencing.. Whilst Lourrent stayed on the central dias he had extra protection from attacks.
Lizzy started by doing a push spell and knocking Lourrent off his dias towards my side of the board. My wizard succeeded in blasting him severely with an elemental bolt.. The Chronomaster tried to cast petrify on Lizzy's wizard - but failed. Meanwhile Lizzy's apprentice raised a zombie in front of himself distracting the construct... In round two Lizzy's wizard produced a Demon in a bottle that he had saved for just such an occasion... whilst my dudes were battering away at the Vampiric baddy with more elemental bolts... The Construct smashed the zombie into pulp, but was then set upon by the minor demon... Then Lizzy's wizard struck the killing blow on Lourrent the evil time sorcerer, freeing us all from his pyramid of doom!
 
Battle of the Pyramidion



 
This is the final battle for our current warbands. For now at least. Over 15 battles our wizards have gained around 35 levels, become pretty rich and powerful, and are tooled up with all kinds of magic items, potions and weapons.
 
We are going to start again with new level 0 warbands. A Demonologist for me, and a Necromancer for Lizzy. Over these last 15 games, the spells that between us we used the most were definitely LEAP, ELEMENTAL BOLT and TELEKINESIS. To make things interesting I am not going to take any of those spells with my new wizard. We are going to work through the ten part "Thaw of the Lich Lord" campaign.

Derbyshire - Walking the Edges....





 
....Froggatt and Curbar Edges specifically!






Friday, 7 June 2019

UK Games Expo 2019

 

Here are just a few of my highlights from this years UK Games Expo at the NEC in Birmingham...
I went for all 3 days this year. For accommodation we did the same as last year and filled a large local AirB&B house with friendly gamers from Sheffield.
 
I took quite a lot of "old" games to sell at the Bring and Buy sale this year, so most of Friday morning was spent queuing to put stuff in, then queuing to get in to have a look around, then queuing to pay. It was crazily busy, but it was worth it... I managed to get cheap copies of City of Iron II, Lancaster, Guilds of London and Shadows over Normandie... which are all games I was on the look out for.
 
The rest of the weekend entailed a lot of wandering around the trade halls looking at stuff, demoing games, meeting up with friends in the open gaming area to play games... then going back to the house in the evenings to play more games. A great time was had.
 
Architects of the West Kingdom - really nice worker placement euro style boardgame.

10mm scale mdf sci-fi scenery from TTCombat suitable for Dropzone Commander...

What a great idea! - Ready to play miniatures from Flatpack Forces...
They do army packs specifically for Dragon Rampant... plus they are working on other ranges too


Jupiter Rescue - (not one of the better games I played over the weekend)


Century: A New World - The latest boardgame in the "Century" series..
I really enjoyed this nice worker placement style game.

Porta Nigra

Just about to demo "Space Gate Odyssey"


A display of some of the upcoming Fantasy terrain that will be available via Kickstarter from Battle Systems later on this month. The buildings were indeed fantastic! - I will be following with interest when more information is released.



Ticket to Ride London was released at the Expo this year - a few of us Sheffield Boardgamers had a game on the oversized demo copy.



My haul of games from this year... the top two were new, and the bottom four were all bargains from the bring and buy sale.