(There are some spoilers here - so if you are planning to play through this mission yourself, maybe don't read this until after you've had your own game experience...)
Our current lineup of Heroes:
Alfie's Team:
Arthur - Ranger (level 7)
Malvolio - Conjuror
Fern - Guardswoman
Hattie - Recruit
Brutus - Hound (rescued in the first scenario)
My Team:
Jennifer - Ranger (level 7)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)
Geoffrey - Warhound
St.Doneera - Ghostly Warrior Priestess (who joined us in the third scenario)
The Library map set up on the table at the start of the game... |
Our heroes enter the flooded lower floor... Giant snakes lurk on an island in the center of the room... |
Jennifer used her once per game Smoke Spell to hide behind as she and Geoffrey entered the water... Archibald shot well, reducing one of the snakes to half its health with one shot... Arthur and everyone else started to move around the walkway. Jennifer and Geoffrey were nearest to the snakes, but because they were hidden by the smoke, the snakes started to swim towards Arthur as he was the nearest visible person... Fern noticed a strange rune on the wall, luckily she passed a perception roll and realised that it was some kind of magical trap.. she warned everyone and they all managed to avoid it...
Under cover of a Smoke Spell, two heroes start to swim.... |
Here come the snakes! |
In the distance another snake attacks Malvolio... whilst the swimmers approach the bookcases in the corner... |
Meanwhile Arthur, Fern, Malvolio and Hattie had started to climb the stairs in the corner...
Blood Bats! |
Aargh!! |
Where did those Gnolls come from?! |
Archibald and St.Doneera managed to climb up to the first floor, and started moving across the room...
Arthur, Fern and Hattie moved towards the big desk in the middle of the room, whilst the Gnolls took potshots at them... Malvolio made for the left hand of the two shut doors... and St.Doneera went off to the nearest bookcases on the right hand side... this was when two skeletons jerked up out of a gloomy recess near the top of the broken stairs...
...and now skeletons also!! |
Malvolio suddenly found an inner strength he didn't know he had... He was inspired to act immediately, and not only that, he could do three actions instead of two! He used his first action to move away from the room with the bloodbats (he didn't fancy taking them all on by himself!), his second action to blast one of the gnoll archers to bits with his final magic bolt spell... and his third action to make a half move further across the room towards the other shut door...
The Bloodbats flew out of the opened door straight at Arthur, Hattie and Fern... they worked as a team to fight them off. Hattie was knocked out!... Archibald killed the final skeleton... St.Doneera moved towards the other bookcases...The last Gnoll Archer tried to shoot Malvolio again, but missed... Malvolio made it to the other door and kicked it open.. there was an over-turned desk, and a frightened figure was huddling behind it... There was a sudden flash, and a smell of ozone... Fern stood there looking shocked... a bolt of lightening had struck down through a hole in the roof missing her by inches!
And so it was the final turn. Jennifer and Geoffrey were back out of the water, and were making for the exit... St.Doneera searched the final bookcase, she detected a trap amongst the shelves, narrowly missing injury... but she failed to find anything else of use... Arthur made it to the room with Malvolio. They both failed leadership roles to try and persuade the frightened person to come out from behind the desk... and then that was it - we had run out of time..
Brutus and Hattie were ok - they will return at half health for the next part of the mission... Jennifer used her Healing spell on Seb to help him out... we found some good stuff in this scenario - but three of our heroes are going to be pretty battered going into the next one.
We have enough XP now for our Rangers to go up to level 8. This meant that we could choose another spell or heroic ability each. Alfie chose "Focus" which means he now has a once per game ability to add 8 to any one skill roll. I decided to take the Burning Light spell for Jennifer, so she can now do a once per game special attack on any undead creatures within 8" and line of sight...
We're 99% sure we know where the Decanter is hidden now. We could go straight to the final part of the mission... but there is still one bit of the Convent we haven't explored yet... we're going to go and check out the Gatehouse before we make our final search for the holy relic.. maybe there will be something there that can help us with the final part of the mission?
...
I created all the floorplans for this campaign using the fantastic free resources available from
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