Saturday, 18 July 2020

Rangers of ShadowDeep - Incinerator - part II

INCINERATOR is a two part mission for any level Rangers for the RANGERS OF SHADOW DEEP co-operative tabletop skirmish game. The second part of that mission is - "Prison Break"...

   Our heroes, barely alive, burst through the door over the body of Odis their fallen comrade.. They had entered a smallish guard room. In the center of the room were three surprised looking Temple Guardians, and hanging out in the far corner were two Gnoll archers. Eight doors were in the surrounding walls... one of these doors must be the exit to the grim prison...


Our current lineup of Heroes:
Alfie's Team:
Arthur - Ranger (level 11)
Malvolio - Conjuror
Fern - Guardswoman

My Team:
Jennifer - Ranger (level 11)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)

Our bedraggled heroes burst into the room...
We had three characters each now. Our Rangers were on 6 health points. The other four were only on 1 health point each. The first thing that Jennifer the ranger did was to use up her Healing Spell on Fern, bring her up to 6 health points also.

We decided that we would split into two groups to try and find the exit as quickly as possible.. There were two decks of cards for this scenario, an Event Deck as normal, and also a Doorway Deck which referred to a table to determine what was behind each of the doors.

There was no Creature or Event phase in the first turn, as the baddies were surprised by our heroes sudden entrance..

My guys headed up the left side of the room, and Alfies up the right. Jennifer opened the first door, and found a huge figure with a puzzled look on his face staring back at her.. It was a confused and slightly beaten up Ogre. He quickly introduced himself as Gorbin, and (due to a high leadership roll from Jennifer) decided he would join us in our desperate prison escape attempt!

The next door to be opened was by Arthur, who came eye to eyes with a giant fly emerging from a room full of rotting meat! Malvolio ran to help him, and between them they killed it. The Gnolls were shooting from their corner... but not having much luck.

Seb opened the third door. He found himself staring up at the boney face of an Ogre skeleton. It hit him over the head and knocked him out instantly.


Seb opens a door to find an animated Ogre Skeleton!!

Aaaargh!!
One of the gnolls rolled high, and knocked Malvolio out. Arthur killed a Temple guardian, but was then knocked out by another one! This left Fern by herself on the far side of the room from everyone else. She had two Temple guardians on her, and she was the nearest target for the gnoll archers... this was when a skeleton appeared from the dark corner to her left and also started to approach her! Gorbin could see what was going on and decided to try and help - he started lumbering across the room...

Fern finds herself alone as the Temple Guardians close in....

Archibald finds an empty room, and Jennifer fails to hit a Gnoll with her bow...
Archibald and Jennifer were only finding empty rooms... Fern was overwhelmed by the two temple guardians, she managed to kill one - but was knocked out by the other... Gorbin just couldn't get to her in time to help.. The Ogre skeleton, and now two other skeletons were jerkily moving to catch up with Gorbin as he thumped across the flag stones towards Ferns crumpled body...

Archibald and Jennifer now found themselves targets for the arrows of the gnolls. They were both knocked out!

Last man standing - against all odds Gorbin tries to find the exit...
This left Gorbin as the only friendly prisoner left upright! He tried to get to one of the three remaining unopened doors... but he went down in a tangle of boney limbs as the two skeletons,  a temple guardian and the animated skeleton of an Ogre all jumped on him...

And that was that. Our heroes failed in their prison escape. They were thrown back into cells by the minions of the Shadow Deep to await their fate.

This was very hard. Starting on such low health, our guys didn't stand much of a chance. Luckily no-one died this time...

After what seemed like ages, our heroes and Gorbin would finally be rescued from the prison by another group of fresh faced rangers sent by Lord Arklin of Alladore... who are this new team of Rangers? We will find out in the next mission.... "Ghost Stone"

...


I created all the floorplans for this mission using the fantastic free resources available from

Wednesday, 1 July 2020

Desert Characters for Rangers of Shadowdeep







The up-coming "Across the wastes" Mission for Rangers of ShadowDeep has got a desert theme... so we're going to need some suitable characters! I ordered these dudes from Wargames Foundry - They're from their "Darkest Africa" range, and I thought they would be great miniatures for new companions for our Rangers, or any NPC characters that might show up...







Monday, 29 June 2020

Lockdown Derbyshire




Liche King Diorama



This is the Liche King Diorama from Mantic that I painted up today... 
it's a metal model, and you can get it for 25 Mantic Points from their website. 

Sunday, 28 June 2020

"Sand Blades"

"Sand Blades" are a new creature that appear in the "Across the Wastes" mission for Rangers of ShadowDeep... "Semi-Ethereal Desert Warriors""... I got a set of these Mantic Kings of War Mummies as I thought they fit the description pretty well. 

They painted up quite nicely in the end, but they were a bit of a hassle to put together. They're made of some kind of hard plastic resin that doesn't melt with the usual plastic cement I use. I had to superglue them together, and there were loads of big gaps between parts that I had to fill with milliput.







Rangers of ShadowDeep - Incinerator - part I



INCINERATOR is a two part mission for any level Rangers for the RANGERS OF SHADOW DEEP co-operative tabletop skirmish game. This is the first part of that mission - "Fire Drop"...

   Our heroes were on their way back from defeating the evil wizard and smashing his magic mirror in the last mission... when they were overwhelmed by a huge horde of minions of the ShadowDeep... roughed up and thrown in a dungeon... they found themselves in a large underground room. All our characters were on half health. At the far end of the room they saw a ledge with a doorway at the top of it - the only possible way out... just as our Rangers were discussing a strategy for escaping, they heard some dry cracking and scratching noises coming from below the ledge... six jerky figures rose up from the floor - a mob of skeletons!... if that wasn't bad enough, the floor behind our team started to crumble and drop into a lake of burning lava!! Time to get out!! 


Our current lineup of Heroes:
Alfie's Team:
Arthur - Ranger (level 11)
Malvolio - Conjuror
Fern - Guardswoman
Odis - Rogue 

My Team:
Jennifer - Ranger (level 11)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)



Set up at the start of the game.
There is an event deck for this mission. At the end of every turn we had to turn over a card to see what happened... in addition to the event, there was also a number that told us how many inches the lava would advance across the room - if any figure dropped into the lava they would be instantly reduced to 0 health...
Skeletons rise up from the floor...

The floor drops away into lava behind our crew...
Our guys started to move across the room. Jennifer, Arthur and Archibald all moved then tried to shoot at the skeletons as they approached... Arthur destroyed one with one shot - but the other two missed... everyone else moved as far as they could... there was a massive crash from behind, so loud that the skeletons retreated back towards the ledge... the lava moved 6 inches up the room - just behind Jennifer!

Shooting at skeletons as the floor crumbles away...
There were three possible clues further up the chamber... as everyone ran to take on the skeletons and get away from the lava, Seb split off to head towards one of the clues. Arthur used his one off blinding light spell as three skeletons were in range and line of sight... one of them crumbled to dust instantly... but the other two just shrugged it off and ran at Malvolio and Odis... Fern was near enough to intercept and help, and soon the skeletons were piles of bones on the floor...

A giant rat attacks as Seb moves towards a possible clue...
The lava continued to creep up the room, and a giant rat ran out of a hole in the center... Seb went to see what it was he could see on the floor - it was the body of a dead ranger who must have perished earlier in the dungeon...

Seb finds the dead body of a ranger...
The Giant Rat was no match for Fern... Arthur found the body of another dead ranger, Fern found a treasure... and soon all our heroes were trying to climb up the ledge...but not having much luck! - This was when two Temple Guardian Archers came through the door and started shooting at them.... Malvolio was knocked out as he continued to try and climb... another giant rat appeared as the lava got nearer to the ledge...

Temple Guardian Archers shoot at our guys, whilst we struggle to climb up onto the ledge...

Fighting the Guardians at the exit...
Finally we all made it up to the platform... but those Temple Guardians were in the way of the door... Arthur tried to attack one of them, but was knocked out! - So Jennifer and Archibald took them on... this was when two more Temple Guardians ran out of the door, slamming it locked shut behind them! A big scuffle ensued... Odis managed to avoid the fighting and had enough space to get to the door whilst the fighting was going on... but he rolled low and couldn't pick the lock...

More Temple Guardians arrive to hinder our escape...
Jennifer and Archibald were both knocked out by the Guardians... Seb knocked out one of them, but then he was struck from behind by a skeleton that had crept up behind him from the far corner of the ledge... Now that the lava had reached the raised platform they were on, all figures on it had to pass a movement or acrobatics roll at the end of every turn, or lose their footing and be knocked out...

The floor is all gone... the ledge starts to shake... a skeleton attacks Seb from behind...
As Seb struggled with all three of the remaining baddies, Odis moved out of the way so that Fern could try brute strength to open the door. She failed. There was a massive rumble, the whole ledge jolted to one side...the Temple Guardians, the skeleton, Seb and Fern all failed their movement rolls and were knocked down!!

This just left Odis alone to try again to open the door... just as he moved into position to do it, a Giant Fly came zooming up from behind and slammed into him... there was a crunch as Odis's head smashed into the door and it flew open... Odis fell, his dead body slumped through the opening into the next chamber.

Barely alive, Jennifer, Arthur, Archibald, Seb, Malvolio and Fern dragged themselves over Odis's dead body into the room through the doorway... 

...

Jennifer managed to cast her Healing spell, and Archibald gave his Healing potion to Arthur.. so the Rangers will be on 6 Health at the start of the next scenario... everyone else will only be on 1 Health point... Fern dropped her treasure when she was knocked out. Our guys got a little bit of XP  for killing some baddies, but that was about it. 

This was a really tough scenario... we rolled badly throughout, which didn't help! Just managing to stay ahead of the lava, but bogged down by those Temple Guardians at the end... and now we are two team members down... Odis in this scenario, and Ralph who died in the Temple of Madness... Things aren't looking good for the last part of this mission - "Prison Break"....

...


I created all the floorplans for this mission using the fantastic free resources available from

Monday, 15 June 2020

Model Railway Crews

My friend Nick builds "O" Gauge model trains.
Occasionally he asks me to paint up some crew to ride in the engines... 
Here are an engine driver and engineer that I've painted for his latest model.