TEMPLE OF MADNESS is a four part mission for level 5 - 15 Rangers for the RANGERS OF SHADOW DEEP co-operative tabletop skirmish game.
Our heroes managed to open the incantation lock in the last scenario, but it was tough going - four of our team were only on 8 health. The minions of the evil ShadowDeep Mage were now aware of the presence of our characters in their underground lair...
After running down a long sloping tunnel, our roughed up heroes entered a room finding themselves on a ledge overlooking a large pit. On the opposite side of the room was another ledge, with a large metal door in the center. A huge chandelier was hanging over the pit... four ropes came off it and were tied up on the ledge with the heroes. There were four large wheels on the opposite ledge... a ladder led down into the pit, and there was another ladder going up on he other side of the room. In the middle of the pit were three statues. In the corners of the pit were four trapdoors.
As our team took in their surroundings, the four wheels on the opposite wall started to turn... the four trapdoors creaked open, and simultaneously they heard a grinding of gears and a loud metallic clang from the door across the room. Four ghouls climbed up out of the trapdoors... and more ghouls crept out of the shadowy far corners of the ledges....
Our current lineup of Heroes:
Alfie's Team:
Arthur - Ranger (level 10)
Malvolio - Conjuror
Fern - Guardswoman
Odis - Rogue (New recruit for this mission)
My Team:
Jennifer - Ranger (level 10)
Archibald - Archer
Seb - (a character from the Bloodmoon mission who is now a companion)
The setup at the start of the game... The deer's heads represent where the ropes from the chandelier are tied up. |
Standing on the ledge... |
Jennifer and Archibald took pot shots at ghouls in the first round, taking out one and wounding another...
At the end of every round we had to roll on a special random table. Another ghoul, ghoul rotter or ghoul fiend would appear out of one of the trapdoors.
Jennifer and Archibald shoot at ghouls from the ledge, whilst everyone else tries to get across the pit... |
Another ghoul comes out of a trapdoor... |
It's all kicking off in the center of the pit! |
Odis is knocked out... |
Jennifer and Archibald have swung across the room... another ghoul enters the pit. |
Jennifer takes on the ghoul that knocked out Seb... |
The final wheel is turned, unlocking the door... |
...we're out!! |
We really liked the rope swinging mechanic - very fun!
Next time - the final confrontation with the evil mage in "The Mirror Enduring"...
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I created all the floorplans for this mission using the fantastic free resources available from